Players will take on the role of the hero in this epic tale to rid the world of evil, but to do so you’ll need to master the offbeat spell-casting system. 

What are Spell Combinations?

Spell combinations are the base of all fighting in Magicka 2. Everyone begins with a Spell bar which can contain up to 5 elements at a time.

By adding different spells to your Spell Bar in various combinations, you can cast a variety of spells. 

Advanced Elements

There are 7 elements including:

Shield Earth Arcane Life Water Fire Lightning Frost

After the most recent update Ice is now an achievable element. There are now 3 combination elements, which are produced by combining two of the normal elements:

Steam = Water + Fire Ice = Water + Frost Poison = Water + Arcane (New)

These combination elements are created with the last element in your Spell bar that can be combined. For example, if your Spell bar reads Water-Water-Water and you add a Fire, it will now read Water-Water-Steam.

Opposites Cancel

One fact to remember is that if players add two opposite elements to his/her Spell bar at once, those elements will cancel each other out. For example, if you place an Ice and Water element together in your Spell bar, they won’t work.

All spells have an opposite:

Earth / Lightning Arcane / Life Ice / Fire Steam / Ice Water / Lightning Frost / Fire Poison / Life Shield / Shield (Players cannot cast more than 1 Shield element at once)

However, it is possible to cast a spell using two elements that would have normally cancelled each other out as long as it’s done in the correct order. 

As long as you cast the combination first, the element after it will not cancel any previous elements. 

How Do I Cast Spells?

There are four types of spells to cast in Magicka 2:

Self Cast Area Cast Staff Cast Weapon Cast

Depending on how you want to cast the spells, you can target many different things. If you Self Cast a spell, you can heal yourself, shield yourself, etc. Area Casts are damage across a larger area, Staff Casts casts spells directly in front of you and are what players will use the majority of the time. Weapon Casts will imbue your weapon and cast a spell during your next attack. 

Spell Combinations List

Force/Beam Effect Spells

A Force, or Beam, Effect is performed by right-clicking your mouse. 

Projectile Bombs

 

Spell Examples

Earth 

Lightning

Shield

Earth 

Ice

Arcane

Life

Steam

Water

Fire

Cold

 

Beams

 

Arcane

Life

Life

Arcane

Spell Examples

Shield

Lightning

Arcane

Life

Steam

Water

Fire

Cold

 

Projectile Barrages

 

Spell Examples

Ice

Fire

Shield

Lightning

Ice

Arcane

Life

Water

Cold

 

Elemental Sprays

Spell Examples

Steam

Cold

Fire

Cold

Cold

Fire

Water

Lightning

Shield

Lightning

Steam

Fire

Water

Lightning

Water

Shield

Lightning

Fire

Cold

 

Area of Effect Spells

To cast AoE spells, hold shift while right-clicking.

Novas

Self-Cast Effect Spells

To cast spells on yourself, players will have to click the middle mouse button, or the scroll wheel.

Water

Earth 

Ice

Arcane

Life

Steam

Lightning

Fire

Cold

 

Shield

Earth 

Life

Water

Fire

Cold

Imbue Weapon Spells

These spells imbue your weapon with an element that attacks when you swing with it.

Elemental Blades

 

Shield

Earth 

Ice

Arcane 

Life

Steam 

Water

Fire

Cold

Enchanted Blades

 

Fissure Blades

 

Ice Blades

 

Shield Spells 

 

Shield

Shield

 

Shield spells are used to form protection or defense for your wizard or your team. There are four total types of Shield casts, which all provide some sort of protection to your wizard:

Self-Cast - Summons a personal barrier or immunity to certain elements Force Cast - Summons a rounded shield in front of your wizard Area Cast - Summons a full circular shield around your wizard Imbued Weapon - Summons a linear wall in front of your wizard

Self-Cast Armor

To cast a spell on yourself, you must use the middle mouse button, or the scrolling wheel.

It’s important to remember that Self-Cast spells do not stack, and therefore will replace one another instead. When players cast an Armor Self-Cast spell, it’s one Shield element with one other element which absorbs physical damage, make wizards immune to that element, and slows your wizard down.

 

Players can add additional elements for resistance when casting Armor spells. It’s important to note that Lightning is only available for Ice Armor, while Fire is only available for Rock Armor.

Since these spells make your wizard slower, players can cast Haste as a counter, or equip the Rogue Robe. 

Self-Cast Resistance Aura

Players who cast Resistance Auras will grant immunity to a particular element to all players and monsters within one area. All auras last for 15 seconds and, like other elements, opposite auras cancel each other out. 

When players add elements it increases the radius and time it lasts by 5 seconds. These are incredibly vital for high-damage spells, as there is no limit to how much damage it absorbs. 

 

 

 

Force, Area, and Weapon Cast Spells

These spells can be cast 3 different ways:

Beam Cast - Right Click - A semi-circle in front of you Area Cast - Shift + Right Click - A full circle around you Weapon Imbue Cast - Shift + Left Click - A line in front of your wizard

Walls

 

765-1473, 0-675 x3

600-1200 / ~0-113 / 225 x3

Mines

Mines are a spell that lays bombs on the ground, rather than shooting a spell. Mines will blow up whenever they are passed over, which includes your wizard, so be careful! 

Storms

Additional Elements increase duration and damage.

 

32.5 (16 ticks), 60 (40 ticks) x4

32.5 (24 Ticks + Fire)

32.5 (24 Ticks)

65 (24 Ticks)

Now You’re Ready for Battle!

Now that you have a a spell guide on your side, your journey through Magicka 2 will be easier than ever. 

You can purchase the Standard or Deluxe edition of Magicka 2 on its website here, on Steam for $15, or for PS4.